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Nov 21, 2024
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Undergraduate Day Catalog 2019-2020 [ARCHIVED CATALOG]
Sports Broadcasting, B.A.
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Return to: Programs of Study
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Program Learning Outcomes
“Expected student learning outcomes specify the knowledge, skills, values, and attitudes students are expected to attain in courses or in a program.” Page 69. Resource Manual for the Principles of Accreditation: Foundations for Quality Enhancement, Southern Association of Colleges and Schools Commission on Colleges (SACSCOC), 2018.
- Construct the various elements for video production and apply that knowledge within the sports media industry.
- Illustrate storytelling techniques from representational production aesthetics and media narratives.
- Demonstrate a thorough understanding of the sports culture contexts from a biblical worldview.
- Demonstrate the fundamental skills to write across various media platforms.
Required School of Communication and Media Courses - 9 Credit Hours
Production Labs - 8 Credit Hours
All Sports Broadcasting majors must enroll in and successfully complete SPB 3041 - Sports Broadcasting Lab in each semester beginning upon declaration of major. The lab is designed to offer students the opportunity to develop skills in the various professional positions in a typical sports broadcast. The lab is structured so that active student athletes will be able to compete in their individual sports during the season without adversely affecting their participation in the lab. This lab may be repeated for a total of 8 credit hours.
Required Sports Broadcasting Courses - 51 Credit Hours
Note:
*9 additional credit hours of upper-division coursework are required to meet the 120 total and the 42 upper-division credit hour requirements.
Gaming and Interactive Media Design Concentration
Game design is a challenging skill that influences how we interact with and experience digital media. A strong foundation in computer programming is essential for all members of modern game development teams. The most effective way to learn game development is to work through a hands-on production process.
This concentration is optional. These courses will not meet the requirement for the additional 9 credit hours of upper level courses.
DMP 1803 - Introduction to Game Design
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